Wii
Wii Sports is one of the most important games ever made, and if it's not higher on this list it's only because despite being important it's not actually that great a game. Bundled with the Nintendo Wii, it's the game that not only introduced the Wii to worldwide audiences (and began an unprecented sales tornado that catapulted Nintendo back to the top of the gaming industry), but it's the game that unlocked a whole new marketplace for Nintendo (and eventually other publishers) to exploit. Ads featuring celebrities such as Olivia Newton-John enjoying tennis in Wii Sports told the world that the Wii was a console not only for gamers, but also for mothers, fathers, families, entertainers, and everyone who doesn't consider themselves "in" on the complex world of videogames.
#44: Sam & Max Save The World (2006)
PC, XBox 360, Wii
One of the defining events of the 1990s in gaming was LucasArts killing the point-n-click adventure genre; one of the defining events of the 2000s was Telltale Games resurrecting it. Through the medium of monthly episodic content, Telltale delivered two "seasons" of excellent Sam & Max games, along with four episodes of Wallace and Gromit, five episodes of Strong Bad, and a final triumphant resurrection of the Monkey Island franchise through the five-part Tales of Monkey Island. Sam & Max Save The World (the first Sam & Max season) stands in for all those accomplishments although it's a thoroughly deserving candidate in and of itself - funny, clever, and fully comfortable with its unique episodic format from the moment it steps out of the gate.
#43: WipeOut Pure (2007)
PlayStation Portable
The whole WipeOut franchise is an exemplary achievement in gaming; WipeOut Pure just happens to be the one I enjoyed most. They're amazing high-speed futuristic racing games but if that was all they were they'd lag behind Criterion's Burnout franchise. What sets WipeOut apart is the mood. WipeOut channels state-of-the-art electronica and trance music and combines it with soothing colour palettes and smooth, eye-pleasing lines to create not so much a game as a mental zone, a meditative state which, above and beyond the finish line, is the real destination of every WipeOut race.
#42: Ico (2001)
PlayStation 2
Ico is a game about holding hands. That's all it's about. It's about journeying from point A, to point B, while holding hands. Point A and point B are both located with an immense, brooding castle that at times is starkly lit and at other times hides in billowing shadows. With no real exposition, with no dialogue to speak of, Ico manages to create a poignantly emotional gaming experience without peer and is a must-play for everyone who aspires to discuss games.
#41: Psychonauts (2005)
PlayStation 2
Psychonauts is a great game, combining witty dialogue, well-crafted humour, and the most original level concepts ever seen in a videogame. But its real significance is in what it's come to stand for. Psychonauts is the game that got nothing but glowing reviews in every publication that reviewed it, and flopped on store shelves. It was a massive financial disaster for publisher Majesco. It's the key argument in the ongoing discussion of the battle between quality gaming and commercial success and as such is one of the most important games of the decade.
PlayStation 2, XBox
Take Burnout Revenge as exemplary of any or all of Burnout 3, Burnout Revenge, Burnout Legends or Burnout Paradise, all first-class paragons of racing action. (But the less said about Burnout Dominator the better.) The Burnout franchise takes exceptionally well-implemented high-speed racing and combines it with cathartically transcendental devastation. Not only is crashing a car in Burnout both satisfying and (usually) helpful to your progress, the crashes are rendered with loving artistry to make each and every one a ballet of splintered metal worthy of the most aggressively independent film festivals you can think of.
#49: The Legend of Zelda: The Twilight Princess (2006)
Wii
I've never much liked the 3D Zelda titles. Despite all the praise lavished on Ocarina of Time, it was clunky, filled with tedious busywork, and still struggled with the basics of 3D game design, at that time still an emerging field. Twilight Princess is the finished game for which Ocarina was merely a tech demo. It's an emotive and well-told story wrapped in polished, satisfying game mechanics and to say it's the best Zelda game made to date is one of the highest honours a game can receive.
#48: Vagrant Story (2000)
PlayStation
SquareEnix (or SquareSoft, as it was then known) is a company with a willingness to take risks, and Vagrant Story was a big one. An intelligent, adult story told in an unfriendly gothic world was just the beginning; Square went on to hang the gameplay off a controversial "risk" system that involved lengthy attack chains where each successive blow you landed on an enemy did less damage and raised your vulnerability to reprisals. Together with frustrating box puzzles and an impenetrable crafting system it wasn't everyone's cup of tea. However, the art, story, and mindblowing conclusion were so outstanding that this game deserves to be on any list of first-class games. Sadly for SquareSoft, the risk didn't pay off - Vagrant Story was never a commercial success.
#47: SoulCalibur 2 (2003)
Gamecube, Playstation 2, XBox
It's no secret that SoulCalibur is my fighting franchise of choice, and to be honest I can't understand any alternate viewpoint. The magic of SoulCalibur lies in pacing that is both lightning-fast yet deliberate, a deep range of moves which are simple to execute, and clear visual depictions of the strengths and strike zones of each character that allow both masters and novices to understand the action on screen. SoulCalibur 2 is for my money the best entry in the franchise, although 3 and 4 both have their merits. If SoulCalibur is the decade's best fighting franchise and 2 is its best iteration, that makes SoulCalibur 2 the best fighting game of the decade, right?
#46: LocoRoco (2006)
PlayStation Portable
You can hate the PSP, but you can't hate LocoRoco. It's a unique fusion of music, art, and gameplay to create an addictive, compelling platforming adventure that will stay with you long after you put it down. The conceit of the game is that to guide your small army of singing, blob-like LocoRocos through a level, you don't control the Locos directly but rather tilt the entire world, to send them tumbling down ramps and flying around curves. There's nothing else quite like it - except, of course, for its sequels.
So I'm doing my top 50 games of the decade. They're the games I deem most significant, most iconic, and most downright good over the period between January 2000 and December 2009.
Here's my biases: I regard the PC and PSP as broken platforms; a good game on either platform is struggling against technical incompatibilities and bugs on the PC side, and horrible controls and loading times on the PSP end. There's PC games and PSP games on the list but it's worth noting they're not starting from an even footing.
There's also only two Flash games on the list. There've been a hell of a lot of good Flash games in the last 10 years but it's simply hard to put the majority of them side by side with the 50 best retail games of the decade and say that it's better.
The NGage never existed and the iPhone isn't a gaming platform. There have been some indubitably excellent games for the PlayStation 3 but with the exception of PixelJunk Eden, Flower and Linger In Shadows (none of which make the list... just) I haven't played them so you won't see them here.
50 seems like a lot but it's a hard cut to make. I wanted to include one of THQ's wrestling games on the list both for their massive commercial success and the often overlooked quality of the early-2000s titles - but they just didn't make the list. I wanted to include often-neglected gems like DefJam: Fight For NY or Amped 3 - but they're just not in the best 50 games of the decade. So just because a game's missing from the list doesn't mean it isn't high in my regard.
The list will be counting upwards from 50. Games are in order, with #1 being the Game of the Decade. Updates are every Tuesday and Friday at 10 pm Canberra time until the list is done.
Have fun, and Merry Christmas!
From my perspective, the only difference between an AI and a 14-year-old American is that the AI is polite.I think this is what impressed me about Halo Wars. This is a game, like all of the Halo titles, that is clearly built for multiplayer. Around half of the game's achievements are multiplayer-only achievements. And yet, when I firmly informed the game that the "multi" part of the phrase "multiplayer" would be performed entirely by the game's artificial intelligence, it shrugged, started the game, and began duly handing out achievements.
I prefer playing bots. I really do. Not just because on average the XBox Live community is a cesspit of pre-pubescent homophobia and racism which Halo enthusiastically scrapes the bottom of, but because bots offer a more meaningful experience. They play at a level of skill determined by me and they make decisions based on fixed rules, which means that I learn faster by dint of being able to try different things in similar situations, and I can accurately judge my skill gain as while I am getting better they are verifiably remaining the same.
When I say that I want to play multiplayer, sometimes I genuinely mean I want to play with other humans. This is the case with most every co-operative game, and also with rare competitive exceptions like Soul Calibur and Call of Duty 4. But mostly it means that I want to experience the multiplayer content. I want to capture a flag; I want to get a killstreak; I want to narrowly win a hotly contested deathmatch. Experiencing the content is different from experiencing the competition. I don't need to feel like I won teh internetz. I don't need to beat any other real people. I could be the world's worst player and still enjoy beating some bots.
Requiring you to be beat real people in order to experience the thrill of beating people is like a driving game that puts you in control of a real car in a real race against real drivers. It's certainly an experience but to a large extent it's redundant. The very attraction of games is their ability to simulate scenarios and experiences that may otherwise be too difficult, improbable or outright impossible for us to enjoy in real life. Defeating Sephrioth in Final Fantasy VII is not any less enjoyable for the knowledge that Sephiroth is not the avatar of a Minnesota high school student.
It's particularly an issue when it can be hard to identify an AI. In Halo Wars, if you have the chat turned off, the only way you could tell a human player from their gameplay is when they make a mistake. The only signs of human intellect to be seen are indecision, ignorance, and poor judgement; without them it's anyone's guess. AIs here are functionally interchangeable at all but the highest and lowest levels of play.
So in short I had a blast with the multiplayer component of Halo Wars. It was exceptional. It turns out that the average denizen of the gaming internet can indeed be replaced by a machine to the benefit of the world in general. For perfect realism I suppose there should have been an "AI will randomly quit mid-match" check box, to be toggled on or off, but in general I can't help but think that an MMO where all the other players were AIs might be something of a hit.
Hey! To anyone in the Boston area who wants to get an xkcd book signed, I’ll be doing a signing event at MIT this Thursday (the 17th). It’s in Room 26-100 from 6:00 to 8:00 PM. Details are here. The event is free, and there will be books for sale there. I’ve been pretty busy signing prints for the store to keep up with the massive flood of Christmas orders, but I wanted to get in a free non-charity event for people who wanted to get books signed but couldn’t afford tickets.
Speaking of which, here are pictures of the xkcd school nearing completion in Laos:</p>



Thanks for all suggestions for the dedication plaque thing! Here’s what we ended up going with:
“Do not train children to learning by force and harshness, but direct them to it by what amuses their minds, so that you may be better able to discover with accuracy the peculiar bent of the genius of each.” – Plato.
This school is a gift from the readers of XKCD, an internet comic strip. The world is full of exciting things to discover. We hope you find some of them.
Thanks, everyone. <3
I posted a while back about getting an x200s laptop. A big part of my decision was based on its durability — reviews touted the roll cage and carbon-fiber composite casing. Sadly, it doesn’t seem to hold up very well in my daily use. The case has cracked in five or six places, and some of these breaks have warped the frame. It also just feels flimsy. The related computers in the line (the x301, the x200, etc) are reportedly a lot sturdier.</p>
Long and boring story short, I decided to repair and resell it, and use the money to get a 13-inch Macbook Pro. It’s significantly heavier than the x200s, but I have a Droid now (which I quite like) and it’s helped remove a lot of my need for an ultraportable laptop. I’ve been using an OS X desktop (a Mac Mini) as my main desktop machine for a couple years now, and I’m tired of rebooting my laptop to Windows when traveling to get to Photoshop (Wine et. al. don’t quite cut it). The things I use Linux for (programming and playing with random toys/projects) are, on the other hand, easily done in VMs. So for me, an OS X laptop seems like a logical choice, and so far I’ve been largely happy with it.
I love the multitouch trackpad (I’ve installed jitouch to expand the set of available gestures), and VMs seem to run nicely. Supposedly the battery’s lifespan is much improved from the old 250 cycles. If not, expect a post in about a year and a half about me blowing up my apartment while attempting to replace the battery with an off-brand one. I may die, but at least I’ll prove the TSA wrong. This laptop has the bonus of being more powerful than my old desktop, which I can now resell to another friend (making the laptop my primary computer), and actually come out ahead on this whole affair.
So long as I’m blabbing about recent gadget experience: Amazon’s support/replacement for broken Kindles is amazing (”We’ll rush-ship you a new one immediately! Just send the old one back to us whenever. So sorry!”). The Droid is proving excellent, though it seems like each day brings a hilarious new Android bugs. For example, it turns out having certain kinds of DNS records for the Jabber server for your Google Apps account for your domain can, starting last week, through a complicated series of events, cause Market downloads to freeze and keep you from updating any apps on the phone. That was a fun bug to try to track down, but it’s trumped in sheer weirdness by the Droid’s 24.5-day Autofocus bug, which is itself the weirdest bug story since The Case of the 500-Mile Email.</p>




![[Shortly thereafter, at a nearby bakery] ::CRASH:: ::RUMBLE:: ::VRRRRRR:: '... I don't know, officer. It just scooped up an entire rack of scones and drove away!' [Shortly thereafter, at a nearby bakery] ::CRASH:: ::RUMBLE:: ::VRRRRRR:: '... I don't know, officer. It just scooped up an entire rack of scones and drove away!'](http://imgs.xkcd.com/comics/asshole.png)

